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Joint Task Force Officer

screenshot004
screenshot003
Low poly Marmoset render
Full View with wireframes
Lowpoly 3/4 view
Zbrush closeup shot
Zbrush 3/4 render
Zbrush Grayscale Closeup
Zbrush PolyPainted full view
Head_Texturesheet.jpg
Body_Texturesheet.jpg

Joint Task Officer is my personal character. I wanted him to be in casual dress as he in a deep under cover operation. The sleeveless jacket and skull cap suited him well. The game ready model stands at 10,213 triangles. The character different texture maps.

 

    Albedo           : 2x2048px

    Ambient        : 2x2048px

    Normals        : 2x2048px

    Specular        : 2x2048px

    Gloss              : 2x2048px

    Transculancy : 1x2048px

    Sub-dermis    : 1x2048px

    Fuzz-map      : 1x2048px

 

 

        

Marmoset Viewer

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